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After Disney, he joined NBCU to launch their games business where he developed games using world-famous brands including Jurassic Park, followed by a tour of duty at mobile, free-to-play developer N3TWORK leading Funko Pop! Blitz. He spent over 14 years at Disney where he worked on everything from leading smash-hit kid’s MMO Club Penguin, to leading their mobile initiative, to leading their toys business. To dive deep into the issues above, we were joined by Hemal Thaker, the Global Head of Gaming & Interactive Entertainment at Goldman Sachs, and Kartik Prabhakara, the Founding Partner of Aream, an independent investment bank providing M&A and financing advice to technology companies.Ĭhris Heatherly’s long and accomplished career in the games industry spans toys, MMOs, mobile, free-to-play, and VR and includes work on some of the biggest brands in the world. At the same time, we see the formation of walled gardens that threaten smaller companies that don't have unique content. And the costs of customer acquisition are going up. Today, the industry is influenced by some very interesting trends and headwinds: We are facing a global recession. Third, the impact of the privacy changes started taking effect, all the while as the crypto boom turned into crypto winter. Second, we saw a streak of consolidations with record-breaking deals. Consolidation, IDFA, metverse, Web3 and now a recession…ĭuring just the last couple of years, we’ve seen some wild phenomena affect the games industry: First, lockdowns caused engagement spikes.